Buildings

 This page does a much better job of creating an accurate, readable list of building stats. 

Build Time is affected by any Personal and/or Alliance Boosts you may have.

Note: Time is calculated as such ... [Standard Time] / [(100 + Personal Boost + Alliance Boost) / 100]

e.g. 100 minutes / [(100 + 25 + 75) / 100] = 50 minutes

That is - if you had a Personal Boost of 25% and an Alliance Boost of 75%, your total boost would be 100%. 100% means 100% faster work, not that work is done 100% immediately.

Max - In game boost is 45% (20% Alliance & 25% Personal).

 Buildings in general  The maximum number of Fleets and Workships you can have can be upgraded by research.

There is no Prefix for level 6 station modules. Instead, they get specialized names: Ship Factory, Trade District, Fusion Energy Plant, Large Defence module.

The external appearance of your station (when in system view) changes as your station levels up.

 Huge Shipyard   Huge Trading Post   Huge Energy Plant*   Large Defense Module   Prison 

 Large Energy Plant* 

 Large Trading Post 

 Large Shipyard 

Build Times are off by 25%

 Small Defense Module (Medium Defense Modules do not exist) 

 Research Lab 

 Naval Academy 

 Basic Defense Module 

 Medium Shipyard 

 Medium Energy Plant* 

 Medium Trading Post 

 Radar 

 Ship Design Center 

 Small Shipyard 

 Small Trading Post 

Some Build Times are 25% off.

 Small Energy Plant* 

 Basic Trading Post 

 Basic Energy Plant* 

Some Build Times are 25% off

 Basic Shipyard 

Show/Hide table  Space Station 

* Energy Plants do not have upkeep. Energy plants generate energy. Energy is consumed by upkeep.

Someone post the build times AFTER CORRECTING FOR THE "CONSTRUCTION" TECHNOLOGY AND ALLIANCE BONUSES AND ANY BOOSTS

Someone post the upkeep costs AFTER CORRECTING FOR THE "PLANNING" TECHNOLOGY - Actually no screw it no one can be bothered and it's insignificant anyways.

I will be updating the build times for modules soonish.